Showing posts with label San Andreas™ Mod. Show all posts
Showing posts with label San Andreas™ Mod. Show all posts

2014-03-13

Review - Little Busters! Tokido Saya itasha

Yo!

I got my hand on an exclusive itasha from RAiAN and he asked me to review it before can release it on his blog. Since I'm a big fan of Tokido Saya (yes, the 2nd best heroine in Little Busters!) so I took on his offer and launch it on my SA.


It looks good overall, the model is decent, though it doesn't have damage model... the itasha is... you don't have to ask :3 but there's bug in shadow and you can't enter the vehicle except via carspawner.

It may took some time for him to fix the bugs that I mention + some small bug that I found while riding it.

You can visit RAiAN blog to find more itasha! As for my blog reboot, yes it is coming soon, as of now I'm currently testing the new blog concept and such, but for now this will do ^_^ I'll probably do more itasha review and some converts but we may never know where times might take me.

2013-08-01

[REL]Draxster Volume 2 ENB

Yep, the ENB dat I crafted with my own tears, sweat and blood is finally here. A continuation of the long-gone ENB dat started it all in 2011.

After one month of testing, I can finally release this ENB. Note that you may need to adjust the setting inside effect.txt to match your monitor's resolution. Without further ado, here's a few snaps of its prowess.






Link:
Draxster ENB Volume 2

Also, I would like to tell you guys dat I had an accident last week dat rip my ligament, thus rendering me unable to walk with both feet. It's already recovering and I can move around a bit, but it still hurts alot. Please pray for my wellbeing guys ^^

2013-07-10

[WIP]Draxster ENB Volume 2

I'm working on an ENB dat focused on just taking skrinsyut, not for gameplay. So dont blame me if your PC lag so badd.

Progress: [UPDATE 11/7/2013 | 0506 Hours GMT +8]
ENB Setting - 90% done (it's decreased, I know. i need to clean up a few lines + getting night to look a bit brighter)
Effect.txt - 86% done (im getting the hang of tweaking the sett, it looks quite nice actually)
Timecyc - Imma ask the guy who made PhotoRealistic 1.0 ENB to let me use their timecyc PhotoRealistic 1.0 Timecyc (I've receive permission to use this timecyc)

If you guys have suggestion of what i should add or want to suggest about a good ENB setting line, dont hesitate to comment below or contact me on twitter/facebook. I'll list you on the credit list when it's released ^^

Some screens of how it looks like now:





New screen: [11/7/2013 | 0506 Hours GMT +8]





Last update (July 31, 2013)

gonna upload it very soon and release it.


Special thx to my senpai Putra Aditya for デート・ア・ライブ Yatogami Tohka livery :3 I know he hasnt released it publicly but he gave me for testing purposes. cant thank him enough cuz im a big fanboy of Yatogami Tohka <3

2012-09-07

[WIP]Modern Warfare® 3 CM901 Multiple Attachment

/>Thread #136 - September 7, 2012:

As the title said, coming soon for San Andreas™ & IV™
Yeah, as soon as I found out what's wrong with my 3ds Max for SA exporter and figure out why I kept getting misalignment error in IV even though I have align it properly on my 3ds Max.
If you know why or can give me a good tutorial, be kind and tell me because I'm getting angry at my 3ds Max xD

It will be available in 2 option: with Masterkey Attachment or without it.

>/End of Thread\<

2012-07-25

[REL]MR96 Revolver

/>Thread #131 - July 25, 2012:

Damn, last time I posted here was 1 month ago xD 
So I'm back. First release: MR96 Revolver. Quite a punch with .357 Magnum.
More coming tomorrow!



INFO:
[Replace desert_eagle.dff & desert_eagle.txd]
Screenshot:
Link:
Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-24

[REL]M1928A1 Thompson

/>Thread #130 - June 24, 2012:

I dunno; just felt like doing some classic weapons =D 


INFO:
[Replace ak47.dff & ak47.txd]
Screenshot:
Link:
M1928A1 Thompson
Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-15

[REL]Cyberdyn CGW-06

/>Thread #129 - June 15, 2012:

Second and last mod released today. A futuristic weapon called CGW-06 manufactured by Cyberdyn. Hope this served well for those who waits for Black Ops 2™. 
I won't release new mods until next week due to long holiday and I'm currently working on creating a DYOM Mission for GTA San Andreas Group Indonesia on Facebook.

INFO:
[Replace m4.dff & m4.txd]
Screenshot:
Link:
Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

[REL]Boker Applegate Blade

/>Thread #128 - June 15, 2012:

First weapon mod today. A nice and sharp knife that will kill the enemy in one slice in the throat. HD Textures and models. 

INFO:
[Replace knifecur.dff & knifecur.txd]
Screenshot:
Link:
Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-12

[REL][NMC]The Joker

/>Thread #125 - June 12, 2012:

Whaddup yo!
Releasing a new mod today! I know I should've wait for tomorrow or something but this mod was requested so I have to work on it fast and release it ASAP.
 
It's Joker from DC Comic! Took me sometime to put together the textures and everything plus making the normal map. Overall it's in High Definition and High Quality models. Thanks to Faqqih Script for the screenshot =D
Link:
Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-11

[REL][NMC]Battlefield: Bad Company™ The Legionnaire Mercenaries

/>Thread #124 - June 11, 2012:

Hi all! 
Sorry for the delay, my attention was drawed to playing Battlefield 3™ to unlock all the Assignments and I've unlock all the Assignments & trophies from Close Quarter Expansion Pack.

So, most of you people might now of the infamous Legionnaire Mercenaries; which serves as the primary enemy in the campaign of Battlefield: Bad Company™. So I took some time to do something to put this peds here!

Once again, many thanks to my friend Faqqih Script for taking his times off to take a nice screenshot of my peds. I have chosen the screenshots that I like the most to showcase it here.

Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-05

[REL][NMC]Battlefield: Bad Company 2™ Soldier

/>Thread #122 - June 5, 2012:

Hi all!
As my comeback to modding scene, I would like to release this mod that have been sitting on my computers for quite a while.  

Today I'm releasing Battlefield: Bad Company 2™ Soldier! The whole texture are in High Definition and I created a nice Normal Map texture to it. Also, I would like to thanks Faqqih Script for testing the Normal Map feature and taking a screenshot of the mod in action with its Normal Map. I don't have a good laptop so he'll do it for me =D

I made a new tag titled [NMC] which means Normal Map Compatible, so for those of you that has a nice rigs/laptop that can run Normal Map plugins will see the peds to be more realistic/reflective, which is a nice addition to the whole mod.


Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-06-04

COMEBACK !!!

/>Thread #121 - June 4, 2012:

Hey guys! It's me, Animus120!
May has finally come to an end and June has arrived. I haven't post or update for 1 month straight! You know why? May is the busiest months of the year (along with December) in Indonesia. I managed to San Andreas™ Multiplayer during short break but that's it. I was busy preparing for the next school year. With all of those behind, the yearly holiday is here and it's time to post some mods!
I will release a new mods within the next 5-7 hours :D As a compensations of my "break", here's some screenshots I took last week.





 
Maybe I'll upload my ENB Settings that I created. Some people thought my screenshots are excellent in terms of graphical capabilities, visceral and location. I dunno, you tell me whether it's good or not. If it's good, then I'll share it ASAP!
See you later :D

>/End of Thread\<

2012-05-06

[REL]Battlefield 3™ M16A3 Multiple Attachments

/>Thread #120 - May 6, 2012:

Hi all!
I'm releasing a special mod today! I have asked permission to edit this weapon to suit my style. I have asked to edit it about 6 months ago but I only recently got time to do it (since hacking a model actually requires more attention and patient than just converting). Enough of the mumbling and here is the mod!

Battlefield 3™ M16A3 Multiple Attachments that comes with 3 different attachments variation. 
  • M16A3 with EOtech & Foregrip
  • M16A3 with EOtech
  • M16A3 with ACOG Scope & Foregrip
I made the foregrip to fit my Battlefield 3™ Animation, so if you would like to use the foregrip, download and use my Battlefield 3™ Animation (link will be provided below). 

INFO:
[Replace m4.dff & m4.txd]
Screenshot:
M16A3 with EOtech & Foregrip
M16A3 with EOtech
 M16A3 with ACOG Scope & Foregrip 
 
That's the screenshot of each variations! You can choose any variations that fit your playstyle or preferences in Battlefield 3™
I already asked for permission to edit this mod and use the attachments models. You can download the original mod from here:
Battlefield 3™ M16A4 ACOG

Password:
modsbyanimus120.blogspot.com

>/End of Thread\<

2012-04-27

[REL]Epic Dagger

/>Thread #119 - April 27, 2012:

Hi all!
It's the Golden Week =D
I'm releasing a new mod today. An Epic Dagger. Why it's epic? It has dual blade so that's double penetration (I think... I ain't a CQB specialist)

INFO:
[Replace knifecur.dff & knifecur.txd]
Screenshot:
Link:
Password:
modsbyanimus120.blogspot.com

</End of Thread\<

2012-04-18

[REL]Battlefield 3™ PDW-R

/>Thread #118 - April 18, 2012:

Hi guys, it's been awhile since I posted here xD
I'm currently having a tight school schedule and have little time for myself. Yet despite that, today I'm going to release a new mod because I have some free time today.
It's Battlefield 3™ PDW-R! I have included 2 textures, Black and Tan so you can choose that for yourself which one suits you the best. Oh yeah, as a note, the weapon original name is Magpul PDR.

INFO:
[Replace mp5lng.dff & mp5lng.txd]
Screenshot:

Link:
Password:
modsbyanimus120.blogspot.com

</End of Thread\<

2012-04-02

[WIP]Battlefield 3™ M98B

/>Thread #117 - April 2, 2012:

Hey yo guys!
I think I should tell you that I AM CONSISTENT with creating mod for San Andreas™. So I'm making a mod from scratch (again). Please wait until I release it. I haven't seen this weapon for San Andreas™ yet so I'll be the first one =D
Hopefully I can get help from dedemitt to help texture this weapon. Even if she couldn't, painting the models will be good enough I guess.

Maybe I'll release this in the weekend or something. I have a quite hectic school schedule lately...


>/End of Thread\<

2012-03-28

[REL]Halo: Reach™ MA32 Assault Rifle

/>Thread #116 - March 28, 2012:

Hi all!
I'm releasing a mod that I have been working on for quite a while and I hope you guys gonna love it. I made it from scratch and it doesn't have textures, just models that are colored to match the original weapon (which is from Halo: Reach™).

It's MA32 Assault Rifle from Halo: Reach™! It doesn't have .txd files but it doesn't matter, I colored the model to match the original MA32 AR from Halo: Reach™. As a sidenote, I do not rip this from Halo: Reach™, I create this weapon from scratch! I was planning to convert but I couldn't find any on the web. As you might noticed, the models are MQ while Halo: Reach™ has HQ models.

If you asked why it doesn't have .txd file, it's because I could not reach to my Texturer, dedemitt because she's busy with her school assessment. I don't know how to create a texture from scratch so fuck it xD I can only imagine what it looks like (models), but I cannot figure out the details (textures). Don't worry, you only need to replace the .dff and it will have both model & (so called) texture.

I hope you guys like it and please do not upload this mod anywhere else! I'm pretty sure that nobody has created the MA32 Assault Rifle. I know Lord Niti created the MA5B Assault Rifle but no one has made the MA32 variant.

INFO:
[Replace m4.dff]
Screenshot:
Password:
modsbyanimus120.blogspot.com

</End of Thread\<

2012-03-13

[REL]The Punisher (Normal Map Compatible)

/>Thread #110 - March 13, 2012:

Hi all!
You know a movie called The Punisher or the character that it portrayed? Well, if you like the movie or the characters (it's a Marvel Comic character, by the way). The movie was epic and I'm loving every bit of it! Trust me, you should watch it. At the end of the movie, The Punisher (Frank Castle) said this:

Those who do evil to others—the killers, the killers, the rapists, psychos, sadists—will come to know me well. Frank Castle is dead. Call me... the Punisher.
This ped has normal map so if you have Ryosuke's Normal Map plugins, it will work on this ped :D I cannot show the normal map in my Screeshot since my PC is sucks so it can't run Normal Map plugins but don't worry, it works ;) I have my friend tested it out and it worked. (Thanks to Faqqih Script & Stefan Sevenfold for testing the Normal Map on the peds. I couldn't done it without ya guys :D)

Screenshot:


Link:
The Punisher

Password:
modsbyanimus120.blogspot.com


>/End of Thread\<